Podcast

The Evolution of Fandom - Episode 4: Loyalty, membership, & the modern fan journey

Loyalty used to mean a punch card. Now it means knowing exactly who your fans are, what they care about, and how to keep earning their attention, not just their next purchase.

In Episode 4 of The Evolution of Fandom, Comcast Technology Solutions' Kyle Eichman sits down with Oli Shawyer, VP of Marketing and Growth at Komo, for the series' first international conversation. Together they unpack why transactional loyalty programs train fans to wait for the next deal, why participation has become the real engine of first-party data, and why the oldest debate in sports marketing, retention versus acquisition, has been asking the wrong question all along.

What you'll learn:

  • Why the shift from transactional loyalty to participatory engagement is reshaping how rights holders build relationships with fans
  • How first-party and zero-party data, collected through participation, is replacing the databases that "went quiet"
  • Why discount-driven programs are an acquisition problem in disguise, and what to do instead
  • How to earn attention from Gen Z and younger fans who discover sport through creators and short-form video, not broadcasts
  • Why retention and acquisition were never rivals, and what that means for measuring fan value
  • What a "diehard fan who never attends a game" reveals about the limits of traditional fan scoring
  • How fandom differs, and doesn't, across the U.S., U.K., and Australia

Read the companion blog

 

Listen on Spotify:

 

Prefer to read? Here’s the full discussion:

Frequently asked questions:

Membership is a transaction: access to a seat, a discount, or a status tier. Loyalty is a relationship built through ongoing participation and recognition. A large membership base can still mask weak engagement; true loyalty comes from actively understanding and engaging fans, not just enrolling them.

Discounts train fans to wait for the next deal rather than build genuine attachment, and they often reward people who would have engaged anyway. Modern loyalty programs instead focus on participation, such as voting, predicting, and competing, which builds recognition and generates first-party fan data.

The most reliable method is participation: prediction games, polls, contests, and interactive content that fans opt into. Every interaction reveals who a fan is and what they care about, creating first-party and zero-party data without relying on fading third-party tracking.

Give them a role, not a rebate. Gen Z fans often discover sports through athlete and fan created content and short-form video rather than full broadcasts. They respond to participation, community, and content that connects sport to culture, such as fashion and entertainment, not point systems.

Both matter, but growth comes primarily from acquisition and penetration, not retention alone. Retention and loyalty compound on top of a growing fan base rather than replace the need to acquire new fans. Treating retention and acquisition as competing priorities limits long-term growth.

Traditional metrics like attendance and in-venue spend miss fans who engage deeply through broadcast, streaming, and replay behavior without ever attending in person. A fan who watches every game on TV can have equal or greater lifetime value than one who attends games but disengages otherwise.

The core challenge, replacing third-party data with first-party fan relationships, is global. What differs is scale and cultural context: U.S. leagues operate at massive scale, European soccer runs on mature season-ticket models, and smaller markets like Australia often innovate faster under tighter commercial pressure.

 

Please note that the views and opinions expressed by the individuals herein are their own and do not reflect any official policy or position of Comcast. These views and opinions are provided for illustrative purposes only, and Comcast makes no warranties, whether expressed, implied or statutory, regarding or relating to the accuracy of such statements.